#pragma once

namespace Renderer
{
	enum class BufferHint
	{
		StreamDraw,
		StreamRead,
		StreamCopy,
		StaticDraw,
		StaticRead,
		StaticCopy,
		DynamicDraw,
		DynamicRead,
		DynamicCopy
	};

	enum class PixelBufferHint
	{
		Stream,
		Static,
		Dynamic
	};

	enum class PixelBufferHintType
	{
		Read,
		Draw,
		Copy
	};
}